How to use this guide

Doors entities each have a unique attack pattern — knowing which entity is coming next is half the battle. This guide walks through every monster you’ll meet in The Hotel + Floor 2 (“The Mines”), grouped by encounter style.


Rush — The Speed Demon

Where: Doors 1-49 (random rooms) Cue: Distant rumble + lights flicker How it kills: Sprints down the corridor at high speed, instant-kills anyone in its path

Survive:

  1. Hide in a closet or under a bed immediately when lights flicker
  2. Hold your breath in closet (M2 button) — Rush will pass through the room and despawn
  3. Wait 5 seconds after the rumble fades before leaving hiding

Ambush — The Multi-Hit

Where: Doors 30+ (rarer than Rush) Cue: Same flicker + rumble as Rush — but it comes back multiple times How it kills: Same path as Rush but loops 3-5 times

Survive:

  • Same hiding method as Rush — but stay hidden longer (10-15 seconds)
  • Count the rumbles — Ambush usually does 3 passes minimum

Eyes — The Stare-Down

Where: Doors 5+ (visible floating eyes in a room) How it kills: Damages you for staring at it directly

Survive:

  1. Look at the floor while walking through the room
  2. Use crouching to navigate without raising your camera
  3. Eyes does NOT chase — only damages on direct gaze

Seek — The Chase

Where: Doors 50, 80, 90 (scripted chase sequences) Cue: Black hand grabs you, then jump-scare reveal How it kills: Chases you through scripted corridors, jumping over obstacles

Survive:

  1. Sprint immediately when chase starts — Seek catches slow runners
  2. Vault over fallen pillars / obstacles by approaching at angle
  3. Keep moving forward — don’t turn around to “see” Seek
  4. Reach the door at end of corridor to escape

Figure — The Library Boss

Where: Door 50 (Library) + Door 100 (Final boss room) How it kills: Blind monster — relies on hearing. Walks toward sound sources

Survive:

  1. Walk, don’t run — sprinting makes too much noise
  2. Crouch (C) when Figure is close
  3. Find 8 books matching the seed (look at podiums) — solve mini-game while staying silent
  4. If detected, run zigzag toward the exit door

Halt — The Stop-Go

Where: Long blue-tinted hallway Cue: “TURN AROUND” subtitles appear in red How it kills: If you keep walking forward when text appears, instant damage

Survive:

  • Watch subtitles — turn around the moment “TURN AROUND” appears
  • Walk backward until text changes to “KEEP GOING”
  • Cycle 4-6 times until corridor ends

Screech — The Hide-Punisher

Where: Dark rooms (Doors 1-49) Cue: Whispered “…psst…” sound How it kills: Spawns next to you in darkness, damages if not looked at within 1 second

Survive:

  1. Listen for the whisper
  2. Rotate camera 360° immediately — find Screech (purple eye in shadow)
  3. Look directly at it for 1 second — it disappears

Floor 2 (The Mines) entities

The Mines (released 2024) added new entities — Blitz, Glitch, Lookman, Voidcrawler. These follow similar logic patterns but with twists:

  • Blitz = faster Rush
  • Glitch = teleports between rooms (use seek+rush hybrid response)
  • Lookman = forces you to look at it OR look away (changes per room)
  • Voidcrawler = ceiling-only, drop-damage attack

Pro tips

  • Always carry a Lockpick + Vitamin — Lockpick unlocks the next door without searching for key, Vitamin restores sprint stamina
  • Buy Skeleton Key (cost 75 knobs) — opens 1 door without finding key
  • Group play = harder, not easier — Figure detects more sound from multiple players

Related Doors guides