How to use this guide
Doors entities each have a unique attack pattern — knowing which entity is coming next is half the battle. This guide walks through every monster you’ll meet in The Hotel + Floor 2 (“The Mines”), grouped by encounter style.
Rush — The Speed Demon
Where: Doors 1-49 (random rooms) Cue: Distant rumble + lights flicker How it kills: Sprints down the corridor at high speed, instant-kills anyone in its path
Survive:
- Hide in a closet or under a bed immediately when lights flicker
- Hold your breath in closet (M2 button) — Rush will pass through the room and despawn
- Wait 5 seconds after the rumble fades before leaving hiding
Ambush — The Multi-Hit
Where: Doors 30+ (rarer than Rush) Cue: Same flicker + rumble as Rush — but it comes back multiple times How it kills: Same path as Rush but loops 3-5 times
Survive:
- Same hiding method as Rush — but stay hidden longer (10-15 seconds)
- Count the rumbles — Ambush usually does 3 passes minimum
Eyes — The Stare-Down
Where: Doors 5+ (visible floating eyes in a room) How it kills: Damages you for staring at it directly
Survive:
- Look at the floor while walking through the room
- Use crouching to navigate without raising your camera
- Eyes does NOT chase — only damages on direct gaze
Seek — The Chase
Where: Doors 50, 80, 90 (scripted chase sequences) Cue: Black hand grabs you, then jump-scare reveal How it kills: Chases you through scripted corridors, jumping over obstacles
Survive:
- Sprint immediately when chase starts — Seek catches slow runners
- Vault over fallen pillars / obstacles by approaching at angle
- Keep moving forward — don’t turn around to “see” Seek
- Reach the door at end of corridor to escape
Figure — The Library Boss
Where: Door 50 (Library) + Door 100 (Final boss room) How it kills: Blind monster — relies on hearing. Walks toward sound sources
Survive:
- Walk, don’t run — sprinting makes too much noise
- Crouch (
C) when Figure is close - Find 8 books matching the seed (look at podiums) — solve mini-game while staying silent
- If detected, run zigzag toward the exit door
Halt — The Stop-Go
Where: Long blue-tinted hallway Cue: “TURN AROUND” subtitles appear in red How it kills: If you keep walking forward when text appears, instant damage
Survive:
- Watch subtitles — turn around the moment “TURN AROUND” appears
- Walk backward until text changes to “KEEP GOING”
- Cycle 4-6 times until corridor ends
Screech — The Hide-Punisher
Where: Dark rooms (Doors 1-49) Cue: Whispered “…psst…” sound How it kills: Spawns next to you in darkness, damages if not looked at within 1 second
Survive:
- Listen for the whisper
- Rotate camera 360° immediately — find Screech (purple eye in shadow)
- Look directly at it for 1 second — it disappears
Floor 2 (The Mines) entities
The Mines (released 2024) added new entities — Blitz, Glitch, Lookman, Voidcrawler. These follow similar logic patterns but with twists:
- Blitz = faster Rush
- Glitch = teleports between rooms (use seek+rush hybrid response)
- Lookman = forces you to look at it OR look away (changes per room)
- Voidcrawler = ceiling-only, drop-damage attack
Pro tips
- Always carry a Lockpick + Vitamin — Lockpick unlocks the next door without searching for key, Vitamin restores sprint stamina
- Buy Skeleton Key (cost 75 knobs) — opens 1 door without finding key
- Group play = harder, not easier — Figure detects more sound from multiple players
Related Doors guides
- Doors Codes (May 2026) — free Knobs and Revives
- All Roblox guides — every game we cover




